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Comics - page 718 - nice try though - 27 Mar 2015 02:52 am

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Clearly, the only silly thing going on right now is the suggestion that it's nap time... said the puppy-girl to the indestructible living library.
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Author Comments:

Blitzkrieg1701, 27 Mar 2015 03:05 am


Sorry Avatar, you're just not as good at manipulating superpowered felines as Ichabod. Some people just have a knack for that sort of thing, I guess.

I should probably be apologizing for the middle panel, since that's actually the rough draft instead of a finished version. But actually, I like how you can ALMOST tell what's happening amid all the sketchiness. AT least, I liked it enough to fear that I'd just ruin the energy by polishing the art (Heck, I should use that excuse to avoid all editing. These pages would get done so much faster!)

Also, this wasn't planned, but I really love how honestly childish Tax's line is. She just assumes Avatar knows when she usually takes a nap, 'cos why wouldn't she? It's such a weird thing as a kid to wrap your head around the notion that your "normal" might not be everyone else's.

Also, be sure to check out the new Voting Incentive, which isn't normal for ANYBODY.




Advertisement, 28 Mar 2015 01:46 pm





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User Comments:

Seros Senric (Guest), 27 Mar 2015 04:50 am


After this, Avatar should ask Ichabod for tips on dealing with Stilez.
Then crawl under the couch in an attempt to coax him back out from under it.


I think the middle panel is ok being all sketchy, partly due to it being inverted then made yellow, rather than a simple sketch.


Concerning weird child stuff, usually when I meet a child, within half an hour they are acting like they've known me their entire lives. I've even had a child, whom I have only ever met on this one occaison, tell me that she would have brought certain things to show me if I'd told her I'd be there beforehand.
This is just one of many events that have led to my realisation that children are creepy.


Incentive:
I don't know what I was expecting, but it certainly wasn't that.


Blitzkrieg1701, 27 Mar 2015 05:14 am


Yeah, I really like the look of colored lines on black background. In retrospect, it's surprising I haven't used that more in this comic.


Darius Drake (Guest), 27 Mar 2015 05:20 am


@ Incentive: Gright's the leader? Are you sure he's not a member of the cannon-fodder corps? Actually, an front line made up of replicated Gright Cannon Fodder Ground Troops could be really scary, especially since I see them not needing much more motivation than "If you kill enough of them, they might just kill you."


@ Comic: The fact that Tax wasn't hit is something I find impressive. Though, yes, really young children see the world through their eyes and have difficulty understarnding that there are other ways of living. I, for example, used to think that I was the only person who saw out of their eyes (because of Videogames. I didn't play any First Person games, and thought everyone else saw the world in a Third Person Perspective, like the characters on the screen).


Blitzkrieg1701, 27 Mar 2015 11:49 am


I dunno, it seems to me you'd be taking a big risk in assuming they wouldn't just throw themselves onto the enemies swords right away. (Or maybe it's assuming that the enemy would be too honorable to kill anything that wasn't fighting back)


Darius Drake (Guest), 27 Mar 2015 04:56 pm


On the Gright Clone Army: No, I didn't think either of those things. I'm assuming that the Gright Clone Army is still alive because they litterally can't kill themselves. In other words, they survive all acts of suicide. They're under the assumption, however, that being killed by someone else will allow them to "rest in peace". So you just need to persuade them that the way to get someone else to kill them isn't to ASK them, but to MAKE them. Thus, you have a troop of people not afraid to die, happy to walk straight into their enemy's traps, and will ALWAYS fight to the last man.

I'm not saying that you make an entire ARMY out of Grights, just a few select regiments. That'll be enough to send as suicide squads, and can be easily used for tactical advantage. There's also a morale hit that an appropriately used troop of Grights can bring to the enemy.

The problem is, of course, an inappropriately used troop of Grights will just get killed for nothing, destroying your Army's Morale, and improving your opponents.


MrTTAO, 28 Mar 2015 01:09 am


someone is talking down the unstoppable murder machine... and you shoot at her again with the guns that were proven to have no effect on her?

someone is really trying for a darwin award


Seros Senric (Guest), 28 Mar 2015 06:46 am


@MrTTAO:
Welcome to THE FUTURE.
(also known as, not much different from now)



------
Concerning Gright Clone regiments:
I'm almost tempted to make some war game where you can get Gright mercenary troops. They'd have really low morale scores.
When units/squads/regiments panic from low morale, they usually flee from the closest enemy and have reduced combat scores.
The gright ones rush towards the closest enemy instead. And still have the reduced combat scores.


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