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Comics - page 545 - Spider Alphonse! - June 4th, 2013, 7:08 am

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"Is he tough?  Listen, bub... no. He's not tough at all."
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Author Comments:

Blitzkrieg1701, June 4th, 2013, 7:19 am

Well THIS took a lot longer than it should have. I've been using the whole "It's so dark in the ship, there's no point in drawing detailed backgrounds" excuse for way too long, so I deliberately convinced this page as an excuse to do something elaborate. Yup, the whole point here was to go wild with the blur and shading effects in order make an eye-popping "He's hovering right over a bottomless bit!" 3D-ish thing... and after many extra hours of fiddling, I don't think it worked. The interiors of the ship are too smooth and featureless for the Blurry Distance trick to properly work. A big room with lots of little details in it, maybe, bot not these plain walls. Also, the REALLY tricky perspective in the last panel got the better of me. In trying to keep all the characters visible, I kind of shoved Alphonse out of the spot he needs to be in for the effect to work. There should be more direct contrast between the dark, blurry depths and his bright, sharp figure, and he's too off center for that. I wouldn't be as annoyed over this if I hadn't added and extra... MANY hours to the editing process trying to get this to work.

And speaking of things that didn't quite work, MAN Avatar's hair is hard to draw from above/behind!

Advertisement, November 16th, 2019, 3:43 pm

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User Comments:

Seros Senric (Guest), June 4th, 2013, 10:42 am

Layla's fancy grav-boots may help her out, Avatar can just jump down, and Alphonse can redefine what "down" is in order to walk there normally.
Wonder if her massive gloves have something to help too.

One question, why is there a ladder down below them at that point, but not above despite the shaft continuing? And why's the ladder on the wall that has the openings anyway?
OK, so that was two questions.

Also, the shaft in the last panel reminds me of Blockout (early 3D Tetris), I'm not sure if that makes me like it more or less, but I think it turned out ok.

Antonio (Guest), June 4th, 2013, 6:20 pm

Well, I assume the ladder is on the wall with the entrance because the "shaft" is way too big for them to reach the opposite wall before they start climbing. Unless you mean that there should be ladders on every wall, in which case think I agree. Kinda? It's a trash chute though.

Blitzkrieg1701, June 4th, 2013, 11:05 pm

Honestly, the real reason there's no ladder going up is 'cos I figured Layla's head would cover up most of it and just decided not to bother. LAZINESS WINS AGAIN!

Zaealix (Guest), June 5th, 2013, 8:15 am

If it weren't for the lessened gravity in the area, I'd think Avatar 'just jumping down' might end with her going clean through the floor, and no doubt into something necessary.

a fan (Guest), June 5th, 2013, 9:34 pm

my $10 gets ever closer.

Antonio (Guest), June 6th, 2013, 5:04 pm

Oh, also: You could have solved the problem of Alphonse's focus by making the chute winding, rather than straight.
I assume it wouldn't have been much harder, would it?

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