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Comics - page 673 - Where's the fun in that? - September 16th, 2014, 12:32 am

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That's where they store the few pits of color on this station.
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Author Comments:

Blitzkrieg1701, September 16th, 2014, 12:47 am


Years and years of Star Trek have conditioned me to find it really weird to see mechanical stuff easily accessible without crawling around in a cramped tube. The fact that hiding your important systems in cramped, hard to access tubes would be REALLY STUPID is entirely irrelevant.

But you don't care about that, you care about the NEW VOTING INCENTIVE WE FINALLY HAVE!!! Sorry it took so long, gang!

Speaking of which, here's the deal on Voting Incentives for the next month or two: as I've mentioned before, I've got a bunch of conventions coming up, so incentives will be on hold while I focus on getting extra ACTUAL comics drawn. Once that blows over, I'm gonna try something a little different. See, the problem with doing Deleted Scenes is, well, most stuff gets deleted for a reason. They just don't make very good comics (think about it, how many of these mini-arcs so far have actually had an ENDING?) So, instead, I'm gonna do some Incentives that just summarize these plot ideas and explain why they wouldn't have worked. Don't worry, there'll still be pictures. I'm just not going to try and squeeze comics out of ideas I already decided DIDN'T have comics in them.




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User Comments:

Darius Drake (Guest), September 16th, 2014, 5:04 am


@ Voting Incentive: So long as the crystals can't open the door, they should be fine. That room has it's own air system, right?

@ Comic Commentary: I thought that the stuff that needed to be fixed in those types of things were generally "tiny thing that needs to be here, that we're signifying with a switch so we can be lazy". I remember watching an episode of "Megastructures" where they were building something, and put a single fan part or something in the wrong way around. They had to take that entire part of the structure apart to fix that one tiny thing.


zophah (Guest), September 16th, 2014, 9:36 am


The reason why "mechanical stuff" is out of the way is to keep it protected and out of sight (like the shell of a desktop computer hides and protects the motherboard and wires). The reason why those things are in cramped, hard to reach places is a matter of space. In a spaceship only so much volume is available after living quarters, helm, computers, drive system, sensors, fuel, cargo, power, comms, etc.


Antonio (Guest), September 16th, 2014, 11:25 am


@zophah:
Yes, but the reason why that's really stupid is that you may need access to do maintenance on them. The shell of a desktop computer can be dissassembled for that very reason.

It's true that spaceships lack space, but even real ones are organized so as to allow the astronauts to go and fix things, as best as possible.

And this is THE FUTURE (both Star Trek and this comic), where energy is plentiful and the realistic considerations of space travel do not apply. Mechanisms should probably be behind secureable doors, yes, but they can probably afford walkways.

(Personally, I've always found the dumbest Trek thing to be the fact that the shields dump excess energy directly to the control consoles)


Blitzkrieg1701, September 17th, 2014, 8:57 pm


NOOOO!!!! A super nerdy technobabble discussion and I'VE BEEN MISSING OUT!!! :(

But yeah, while it obviously make sense to not leave the inner workings of a ship out in the open where anybody can trip over them, the Trek-style Jefferies Tubes (yes, they have a name) are also pretty silly. Any engineer with sense who runs that stuff under the floors would orient them so that they could be accessed simply by opening a latch on said floor. Filling the ship with a whole second series of levels, and making those levels WAY to cramped to move around in quickly, is just a bad idea.

...and yet, it FEELS so right from a story-telling standpoint! Having your characters go crawling around in the literal bowels of a ship makes the ship feel that much bigger, and also makes whatever it being fixed feel that much more complicated.

(Also, yeah, the exploding fifty billion watt consoles are really stupid too)


zophah (Guest), September 18th, 2014, 7:16 am


@Antonio:
I've been playing some MegaTraveller with friends recently so my view of Scifi is a bit more roguelike these days...
In MegaTraveller, working space on a ship is a concern, as larger ships need more fuel to jump and vital components have a high upkeep.


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