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Comics - page 684 - - October 24th, 2014, 9:53 am

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Layla, you should get your ears check.  I'm pretty sure you should have heard the racket the second that door opened.
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Author Comments:

Blitzkrieg1701, October 24th, 2014, 9:58 am


Sorry this one;s late again. I was already half asleep when I started editing this page, and... well, just LOOK at the second panel. That's the kind of scene that'd be veeeeery easy to screw up if you try to put it together without a clear head.

And speaking of that panel, have fun identifying all the shout outs!

Finally, we have another new Voting Incentive that you should probably read even if you don't care about unused plot arcs. This one involves retcons and a plot hole I know some of you have already asked about. So, you know, important stuff.

EDIT: ...aaaaand of course, that's when Photobucket decides to have technical difficulties. Sorry gang, I have no idea how long this "maintenance" will take, so just keep checking.

EDIT EDIT: Okay, looks like Photobucket's up and running now! Vote away!




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User Comments:

Antonio (Guest), October 24th, 2014, 12:50 pm


Aaaaaaaaaaand the shady gun dealers are basically a gun-themed convention.

You know, I REALLY should have seen that coming, but somehow did not. Well played.


Blitzkrieg1701, October 24th, 2014, 4:02 pm


Yeah, even if I hadn't planned to make this a bit, futuristic convention Dealer's Room, it would have ended up looking like one anyway :)


Matthew (Guest), October 24th, 2014, 6:07 pm


Are kill-o-zaps from Hitch-hikers guide?


Darius Drake (Guest), October 24th, 2014, 6:37 pm


@ Blitzkrieg: On Pattie:

Is part of her new personality (which you did say was only in your head) have her give an excuse for how she acted at the start of the comic? Because one possibility is that it's an attempt to have Layla mature. Another is related to the fact that Layla's obviously a bad daughter to her mother (though she was a better daughter to her father).


Blitzkrieg1701, October 24th, 2014, 7:19 pm


@Matthew YAY! Somebody got that one!

@DD: It will, but keep in mind that I'm also changing the details of what actually happened in those early pages. Tuesday's voting incentive will give a full description of what "really" happened, and how it relates to the rest of the comic (just in case they're referenced in the comic before I get the "fixed" book out)


Seros Senric (Guest), October 25th, 2014, 3:14 am


This flung together space station must have remarkably good sound proofing to not hear all of this in the next room.
And Disonar's too busy to notice that he was meant to turn a corner there :P


"Do Not Carry" box amuses me.


Let's see if I can identify some shout outs... I'll stick with text.
Mega Buster and sub tanks are obviously Mega Man, Tricobalt Device and Varon-T Disrupters are Star Trek, Squareness Guns I assume is Jack's digital gun from Doctor Who (I could be wrong, but it did make a square), Thermal Detinators are most likely Star Wars (something I know from playing the games, rather than anything else :P), although really all that means is that it's set off by heat.
Matthew has already mentioned that kill-o-zaps are from the Guide. (although that is one I'd have had to look up to know... Probably means it's about time I reread that series)

Neva is of course from the fake pop culture existing in this comic :P



Incentive:
I am interested in Tuesday's incentive.
I want to see what's potentially been changed.

I am kind of glad you chose to not have a looming big bad character, that seems a little 'wrong' for Far Out There (but then I've seen stuff with a similar feeling pull that off, so who knows...)


Blitzkrieg1701, October 25th, 2014, 7:43 pm


YAY! The sites back up and we can post things again! Sorry to everybody who tried to check the site today, SmackJeeves had some server problems that took a while to deal with.

@SS: Yeah the Squareness Gun is Doctor Who, so that means all the shout-outs were correctly spotted! GIVE YOURSELVES A COOKIE, GUYS! :D

Also, I think part of the reason that idea wouldn't have worked is 'cos the Far Out There universe is so gosh-dang BIG, it's hard to a character to "loom" over anything. Space is big, and it'd be really hard to just bump into somebody you didn't actually want to find, so what reason would there be to have Pattie turn up? Now, we do have our many recurring pop-culture references, but those are more sight gags than characters so it's easier. I'm not sure I could have reasonably incorporated Pattie into other stories even if I'd wanted too.


Seros Senric (Guest), October 26th, 2014, 5:09 am


@Blitzkrieg1701
Concerning having a looming big bad, for having that work in a big universe, I see two options. Both can be creepy.


The first, is the stalker. Your loomer is keeping track of someone or something on the ship, and has the resources to keep it under surveillance. Tracking devices, bugs, and faster ships that can get to their destination first for field agents.
This one has something specific they want from whoever they are watching, but also a reason why not to interfere directly right now.
They can be useful for getting your protagonists out of something that is completely beyond them (they don't want your protagonists to die _just yet_), but it can be hard to explain why they are just sitting back instead of using their superior power to just to whatever it is they want to your protagonists.


The second option is less personal: The universal company. You've already got some shades of this in the comic, Xal Gox is sold EVERYWHERE for example.
With this, you have a shady 'umbrella' company that seems to have it's claws in everything. It has a branch on nearly every planet, you go into the local fast-food place with an innocent name and on the sign it's small print says it's a subsidiary of Creepy Incorporated.
These are the guys that make Cans of Beard, Gright Dolls, and Neva's TV program. They were the first to commercialize the disapearence of Princess Rheiko. They build crucial components used in technology all over the galaxy - characters like Trigger and Tabitha bring their name up when breaking/fixing/making something. A throw-away line mentions that they are planning a take-over of Xal Gox.

Then, once you have your universal corporate presence you have something the protagonists are at odds with in the parent company that's likely to get big enough that their highest management is going to take notice. This is when you start introducing the shadowy figures that begin to take notice of the protagonists. If done right, readers/viewers gradually notice that they've been there the entire time, and suddenly realise that you've been foreshadowing this for 3 seasons.
Why the company doesn't just wipe them out can be as simple as they are thought of as small-fry (since they are), to worrying about regulations or that getting rid of the protagonists would cost more than it'd save. Alternatively, since they haven't got tracking devices on the protagonists, they just don't know where they are unless they are directly interfering.

With this one, you can also have the loomer not know about the protagonists at all until the confrontation - they are carrying out their evil plan, which the protagonists stumble upon and try to stop, while the company has no idea that the setbacks they are experiencing are all due to the same group. You can still have the looming shadowy figures talking about what they are doing, especailly if it leads in to next arc the protagonists finding out it happened, but not knowing that Creepy Inc. is responsible.


Matthew (Guest), October 26th, 2014, 7:05 pm


@SS,Thermal Detonators are in the films, although as far as I know the only mention of them is in Return of the Jedi where Leia threatens to kill Jabba with one.


Darius Drake (Guest), October 27th, 2014, 8:09 am


@ Seros Senric: I have a single problem with your Corporation idea fitting into Far Out There. Namely, Layla.

Layla not only KNOWS about most of the types of back-room deals your potential 'shadow-corporation' deals with, she wants into them. Okay, sure, there's some line's she wont cross at the moment (Kitties!), but she's young and pampered. She'll get over them, especially if she never sees them.

Once this is added to your equasion, Layla would be outright fighting AGAINST those trying to destroy the shadow company (which, honestly, would likely only be Trigger in the main cast. Everyone else wouldn't care, so long as the Shadow Corporation stopps annoying them/threatening their lives. Also, Sky's supporting cast).

So, yeah, unless you expect Blitzkrieg willingly causing a fight between Layla and Trigger, it's not really going to happen any time soon.


Seros Senric (Guest), October 27th, 2014, 10:12 am


@Darius Drake
It's not that I'm suggesting Blitz to do this (I've already said I prefer this comic without a looming villain) but rather it's an example of how to do such a thing with such a large setting.

But concerning Layla - it could still work if she had already gotten some business interests of her own. She seems more likely to want to control things than join an existing thing.
If she thought that a shadow company was hurting her own interests, then she'd certainly try and bring it down - or try to take it over.


@Matthew
Is that the scene with C3P0 translating? I just have vague memories of it being an explosive, but it's probably where all the games get it from.


Mathew (Guest), October 28th, 2014, 7:19 pm


@SS: Yeah, the bit where Leia is dressed as a bounty hunter pretending to sell Chewbacca to Jabba


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